The 52 Card Games project is my first 52 Weeks project. I love card games, and I love learning new games and playing the games I love. For this project, I’m documenting a new card game each Friday. In case you’ve missed any of the first eight games, check out all of the previous 52 CARD GAMES.
This game has become the most played recently in our friend group. It’s an easy and entertaining game that keeps everyone’s interest. I highly recommend it if you’re never played it!
The dealer deals nine cards face down to each player. Before looking at the dealt cards, each player should randomly pick three of the cards and place them face down in front of themselves. Then look at the remaining six cards, pick out the three best cards (see card values on p.2), and place those face up on top of the three facedown cards.
Each player starts the game with three cards in their hand. Play begins with the player to the left of the dealer. He or she can play any card they choose. If you have two of the same value cards (two 4s for example), you can play both cards at the same time. After you have played, you must pick up a card (or two) from the draw pile (so that you maintain 3 cards in your hand). You will continue to draw each time you play until the draw pile runs out.
Once the first player has played, the next player must play a card of equal or higher rank value to the first card. If they do not have a card of equal or higher rank value, they must pick up the entire stack. Play continues with the next player, and they can play whatever card they like. If you have more than three cards in your hand when it is your turn to play, you do not have to pick up a card from the draw pile after you lay down a card.
Play continues this way until a player runs out of all the cards in their hand. Then (and only then) when it is their turn they can play from the face up cards in front of them. Once all three of those face up cards are played, a player can randomly flip over and play one of their facedown cards for each of their remaining turns.
If while a player is playing their face-up or face-down cards, they are forced to pick up the stack, they must again play all of the cards in their hand before returning to continue playing their face up or face down cards.
2: The highest valued card. The two can be played at any time on any card. It does not clear the pile of played cards, but it does reset the value of the pile back to a zero. So if a Jack and an Ace were played, and then a player played a 2, the next player isn’t required to play a higher card. The next player can play any card they like.
3: Pass card. The three can also be played at any time on any card. It basically acts as a pass. It doesn’t interrupt the play or reset the pile, it just gives the player a pass. So if a player played a King, and then the next player played a three, the following player would still have to play a King or higher.
10: Clears the pile. If a ten is played, the pile is cleared (moved to the side and turned over and ignored the rest of the game). This starts a clean playing slate. The player who plays the 10 gets to go again after the pile is cleared.
7: After a seven is played, the next player (and only the next immediate player) must play a 7 or lower. After that one player plays, the cards must continue to go up again. If a player can not play lower, they must pick up the pile.
8: Reverse. An eight reverses the order of play (from clockwise to counterclockwise) until another 8 is played. Four of a Kind: Clears the pile just like a ten. Any four cards that are played consecutively (even by different players), clears the pile.
Ending the Game
Be the first player to run out of cards!
Play on, Players!
Have a wonderful weekend-