Happy Memorial Day everyone! We got back from Carmel last night. We spent two lovely days soaking up the ocean air and enjoying each other’s company (more on our trip soon). I’ve got the day off today, and the hubs and I are going to spend the day getting organized at working on the nursery. Maybe we’ll even spend sometime outside in the sunshine. I’m grateful for every man and woman who has ever served to support and protect our rights and way of life. Thanks for being patient with me as the blog as been a little less punctual lately.
I’m also hoping we can squeeze in a bit of time to play some cards. If you’ve got some card playing time today, try this game out:
The 52 Card Games project is my first 52 Weeks project. I love card games, and I love learning new games and playing the games I love. For this project, I’m documenting a new card game each Friday. In case you’ve missed any of the nineteen games I’ve featured so far, check out all of the previous 52 CARD GAMES.
One of our favorite card games is Phase 10. We played it as kids growing up, and it’s a card lover’s game. It’s not for the feint of heart. 🙂 It can take hours to play. I recently found this game, Carioca, which is a much simpler and more manageable game that is very similar to Phase 10. Instead of 10 rounds there are 6 rounds, and it moves much faster.
In Carioca, both the deal and the play go counter-clockwise. After the first round, deal moves to the right. The dealer deals eleven cards to each player. The remaining cards are placed in the center of the table (the draw pile), and the top card is flipped over to create the discard pile. Play begins to the right of the dealer.
This game is played in six rounds. The object of each round is two-fold: first to achieve the goal of the round (meld) and second is to get rid of all of your cards. Each round the players are trying to meld by laying down a different configuration of cards.
The configurations are made by combining either:
- Trio – three of a kind or a set of three cards of the same rank (e.g. 3 eights, 3 Queens, or 3 Twos). Since there are two decks, the trio can be made up of all different suits or two of the same suit and one of another suit.
- Escalera – four cards of the same suit in a straight (like a straight flush in poker of just four cards). Like 8,9, 10, J of diamonds or J, Q, K, A of clubs. The ace can be played high (J,Q,K,A) or low (A,2,3,4) but not both (K,A,2,3).
Note: Jokers are wild. You can only use one Joker per trio or escalera when you initially meld.
The six rounds go in this order:
Round 1 – 2 trios (6 cards)
Round 2 – 1 escalera and 1 trio (7 cards)
Round 3 – 2 escaleras (8 cards)
Round 4 – 3 trios (9 cards)
Round 5 – 2 trios and 1 escalera (10 cards)
Round 6 – 2 escaleras and 1 trio (11 cards)
During each player’s turn, a player must 1) draw a card from either the draw pile or the discard pile or the draw pile and 2) discard one card onto the discard pile to end their turn. If they can (and want to), a player can also lay down (meld) for the round during the turn.
Melding: You cannot lay down or meld until you have all of the cards for the round (for example, you can’t lay down just one trio in round 1, you have to have both ready and in hand to meld).
Running out of cards: Once you have melded, you will only be able to run out of cards by adding to your trios or escaleras or by adding to the trios or escaleras of other players. You can only play on other player’s hands after you have melded.
Ending the round: Once a player has run out of cards, the round is over. The cards left in a players hand count as penalty points.
Number cards under Ten= 5 points
Ten, Jack, Queen, King= 10 points
Ace= 15 points
Jokers = 25 points
Ending the Game
The player with the fewest points at the end of round 6 wins the game.
Download the a printable pdf of the rules Here.
Play on, players! Have a wonderful Memorial Day!