The 52 Card Games project is my first 52 Weeks project. I love card games, and I love learning new games and playing the games I love. For this project, I’m documenting a new card game each Friday (sorry I’ve missed the last two fridays!). In case you’ve missed any of the 22 games I’ve featured so far, check out all of the previous 52 CARD GAMES.
Soooo, when I started this project, I only knew how to play one kind of Rummy. The Rummy I grew up playing is one of my favorite games, but I’ve been excited to learn the other variations of Rummy. So this week’s game is a new one for me, but I’m excited to try it out:
Each player draws a card from the pack, and the player with the lowest card deals. In future hands, the loser of the previous hand deals the subsequent hand. Dealer deals ten cards to each player, and the next card is placed face up to start the discard pile. The remaining cards make up the draw pile.
Each player is looking to make the best possible, highest score hand by combining their cards into runs and sets. A run is made up of three or more cards in consecutive order in the same suit (e.g. 8, 9, 10 of hearts or 3, 4, 5 of clubs). A set is three or four cards of different suits but the same rank (e.g. three Jacks or four 6s). To note: Aces can only be played low. A-2-3 is an ok run, but Q-K-A would not be a valid run.
On each player’s turn, they must do two key things: Draw and Discard. To draw, a player must take a card from either the draw pile or the discard pile. To end a turn, a player must discard on top of the discard pile face up. To note: you can not discard a card that you just recently drew from the discard pile (you can discard a card you drew from the draw pile).
First Hand: on the very first hand of the game the player who didn’t deal has the option to take the first card of the discard pile that is face up. If the player does not want the face up card, the dealer may take the card. If neither player wants the card, the non-dealer draws the top card from the draw pile. Whichever player took a card then plays as normal and ends their card by discarding.
Play continues until one player “knocks.” A player knocks after they have been able to form sets and runs within your hand. You cannot “knock” unless the value of the leftover cards in your hand equal 10 points or less. To knock, a player must discard one card face down on the discard pile and lay down the entire hand, arranging it into the sets and runs. If you knock without any leftover cards it’s called going gin. To go gin, you will either need to have three combinations of sets or runs or with two 5-card runs.
Once a player knocks, the other player must lay their cards face up, arranging them into sets and runs. The non-knocking player can then play their leftover (non-matched) cards on the sets/runs of the other player who knocked (e.g. adding a fourth 8 to a set of three 8s or an incremental card to a run-a 10 of hearts to a 7, 8, 9 of hearts).
However, if the knocking player goes gin, the other player is not allowed to play on any of their leftover cards.
The knocker is never allowed to play on any of their opponent’s sets or runs.
The value of the cards are:
King, Queen & Jack = 10 points
Ace = 1 point
Numbers cards = their face value
At the end of a round, the players count the total value of their unmatched cards. If the knocker’s count is lower, the knocker scores the difference between the two counts.
If the knocker did not go gin, and the counts are the same, or the knocker’s count is greater than that of their opponent, the knocker has been undercut, and the knocker’s opponent scores the difference between the counts plus a 10 point bonus. A player who goes gin can’t be undercut.
A knocker who goes gin scores 20 bonus points, plus the opponent’s count in unmatched cards. If the opponent has no unmatched cards, the player who goes gin gets 20 points and the other player scores zero.
Ending the Game
The game continues until one player reaches 100 points. Once they reach 100 points they get a bonus of 100 points. If the other player’s score is zero, then when a player reaches 100 points they get 200 points instead of 100. At this point, each player adds 20 points for each hand they’ve won, and the highest score wins.
You can get the rules Here.
I hope everyone has a wonderful weekend. My good friend Shap is coming in town for my shower and my mom is arriving on Saturday for a whole week! Double bonus awesome!